The first team to claim 5 Pods (or the team with the highest amount of claimed Pods after the 10-minute match) wins. Teams gain points by claiming Drop Pods that arrive in random locations throughout the map. The first team to reach 100 kills (or the team with the highest amount of kills after the 10-minute match) wins. Teams gain points by eliminating enemy players. It was later made available in offline play on July 21, 2016. It was originally a 10v10 mode (with half the required score to win) prior to the Bespin expansion. Special Hero vehicles are available in this mode. The first team to reach 400 points (or the team with the highest amount of points after the 10-minute match) wins. Eliminating enemy transport ships award the team 20 points. At certain points in the match, each team's bonus transport ship appear. Teams gain points by eliminating enemy ships (both player and AI-controlled). Large-scale dogfight mode where players can only control starfighters. Heroes and vehicles are available in this mode, and it was later made available in offline play on July 21, 2016.Ī special 16v16 version of this mode is playable in the Cloud City map in the Bespin expansion. Afterwards, both Uplinks become disabled and two new Uplinks become active. The Rebels team must then attack each AT-AT directly using vehicles and other weaponry until their shields recharge. The longer both Uplinks are activated, the more Y-Wings arrive and the longer the shields become disabled. In order to call in these strikes, the Rebels team must activate two Uplink Relays (by capturing them similar to a Capture Point) and prevent the Imperial team from deactivating them. Large-scale asymmetrical objective-based mode where the Rebels team must prevent a group of incoming Imperial AT-AT walkers from reaching their destination by calling in Y-Wing barrages (to drop their powerful shields temporarily) and then attacking the walkers directly. Heroes and vehicles are available in this mode. After the timer expires (or after all five Points are captured by one team), the game ends and the team with the most Points controlled at that time wins. The game is time-based, and each match starts with a 10 minute timer that increases by 1 minute after each capture. Each team also spawns by their designated control point. The game starts with only one point being capturable (the neutral Point), and only after it becomes captured does the game shift to each team having a Point to capture and a Point to defend. Each battlefront has five Control Points in a linear sequence, with four points starting off controlled (two for each team) and one starting off neutral. Large-scale symmetrical objective-based mode where teams must capture the enemy's current Control Point while defending their own in a never-ending tug-of-war. It later received a sequel in 2017, titled Star Wars Battlefront II, which adds numerous new features (including the Clone Wars and First Order-Resistance War eras). The game shares many similarities with the studio's Battlefield series of large-scale first-person shooters, including its use of their Frostbite 3 game engine, a similar Battlelog system, and customizable loadouts. Rather than spanning throughout the galaxy, the game has a small number of planets which hold multiple battlefronts. The game includes multiple game modes supporting various player counts (with the highest being 40-player). Much of the character classes, vehicles, weapons, locale, and other gameplay mechanics return, although Clone Wars era battles were not included. Like the original games, Battlefront focuses on large-scale multiplayer-oriented two-team battles pitting the Rebel Alliance against the Galactic Empire in the Galactic Civil War era of the Star Wars films. The first mainline game in the Star Wars series after the franchise's acquisition by Disney and the first in the series released by EA, Battlefront is a same-name reboot of the Battlefront sub-series. Star Wars Battlefront (not to be confused with the original 2004 game of the same name) is a sci-fi fantasy multi-perspective shooter developed by DICE and published by Electronic Arts for the Xbox One, PlayStation 4, and PC on November 17, 2015.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |